![]() ![]() Also re-equip will be an option in the actions menu, which I think it is needed since you should be able to adjust elemental weapons in a battle as needed at the cost of a turn. ![]() Also with the steal weapon ability, I think there should also be the ability to disarm a unit so that they have to take a turn re-equipping the weapon that has been disarmed, and that can also have a chance for that unit to re-equip a unique weapon if applicable. Also, one thing I learned from stealing items in other games, specifically referencing Dragon Age original, you can steal cursed items that will hinder the stats of the thief for the duration of that battle, or the thief gets his/her hands in a trap while trying to pick pocket and takes damage. Maybe adding the steal weapon to Scoundrel. I think is another good way to hide unique items than using treasure chest(maybe the boss of that stage has a hidden weapon that you will need to steal maybe 10 generic ones before you get it). Final Fantasy Tactics had steal equipment, then Final Fantasy Tactics advanced had it as well but you had specific enemies equip a rare or unique weapon after you stole a large number of generic weapons from that specific unit. ![]()
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